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Digit Tiles $5NZ
30 Activities using Number tiles 0 through 9
NUMBER TILES encourage children to investigate mathematical situations and then display the answer they are most happy with. They have an advantage over pencil and paper activities as errors made during the investigation are not recorded as would happen with pencil and paper. This can be an advantage for children who have poor self-esteem with mathematics, especially number activities. Use of the Tiles encourages risk taking, an activity many children seem afraid to take during maths sessions.


Unique Passport $5NZ
Have you ever tried to think of a ‘New Idea’ for the ‘About Me’ Project we ask students to make at the beginning of the year? This could be your answer!!
Asks students to set goals, complete specific information about themselves (maths/science) and share concerns with the teacher.


Square Number Explorations $10NZ
15 pages of activities for students to individually, in small groups, or as a class to explore so that the develop a greater understanding of Square Numbers. Each activity is in a problem/investigation format. No answers are given so that students will need to be able to justify their results to each other and the class. Activities are: Photo Frames, 100 Lightbulbs, One isn't square, Sum of two primes, Visualising Square Numbers, Square differences, Extra Teacher Notes. Most activities are suitable for Year 3 and above, some younger students but need extra teacher guidance and support.


March 10 Newsletter $2NZ
Chinese Tangrams, who will be first to remake the square using the seven pieces? Link to further tangram puzzles.
First To Zero, Using number tiles and operation tiles to make sentences and then be the first to get to the middle of the board.
Positively Negative, Using spinners with positive and negative numbers get the highest cumulative score.
Make Ten, Use playing cards Ace through 9 Play like ‘Fish’ to make sets of ten.
Impossible or Not? Enter the digits 1 through 8 on to the board so that no consecutive numbers are next to each other.


May 10 Newsletter $2NZ
Smallest and Largest Fractions, Using game board and die create fractions inequalities with smallest difference and largest sum.
Odd Noughts and Crosses, Just use Zero and One to be the first to make 3 in a row that sums to an Odd Number.
Sprouts, Beat your partner at this Piet Hein game, by being the last player who can connect two dots.
Dice Noughts and Crosses, place the coloured die you roll to maximise your score and limit your opponent.
Decimal target, roll the dice 10 times use 9 of the rolls to complete the equation (add/Subtr) and be the closest to the target number.
Four Triangles, colour four adjacent triangles with your colour before your opponents.
The Answer to Life, the Universe, and Everything, what is the maths behind this series of computations?


August 10 Newsletter $2NZ
Positively Negative, Using spinners with positive and negative numbers get the highest cumulative score.
Contig, Score the highest by placing counters besides previously placed counters.
Number Neighbourhood, Make the highest score by recording correct equations from dice rolls.
15 Wins, using Ace through 9 be the first to have 3 cards which add to 15.


Nov 10 Newsletter $2NZ
How Close Can You Get Decimals, roll the dice 10 times use 9 of the rolls to complete the equation (add/Subtr) and be the closest to the target number.
Polygon Capture, use the clue cards to capture polygons on a prepared board. Capture the most to win.
Alligator Dominoes, Choose the larger number on a domino, be the first to tally to 30.
Domino Place Value, Choose a domino, decide on a place value number for it and colour the 100’s chart. An Independent activity.
Fraction Rummy, Just like ‘Real Card Rummy’ make 3 cards which add to one.


March 09 Newsletter $2NZ
5 x 5 Dice Grid, game of logic on a 5 x 5 Array
Pipe Layer, game of strategy connecting lines across a board
3 Dice Collect, game of addition practice and probability
3 to make 15, Use 3 cards to add to 15 before your opponent
16 Solutions, use numbers 1 to 9 to make true sentences


June 09 Newsletter $2NZ
Odd or Even, Recognise odd and even numbers and capture opponent's pieces
Make Your Own Car Puzzle, Place cut out cars no grid for others to solve
Car Race, Reading and ordering numbers to get your car to the finish line
Percentage Covers, Find percentages of numbers be the first to use all your cards


September 09 Newsletter $2NZ
Maths Tug of War, Counting on and back pull the counter off the board
Pentagonal Nim, be the last player to pick up the counters off a Pentagonal playing Board
Low as you can go, Make four in a row on a 7 x 7 grid
Jumping Wallabies, Game of Solitaire
Pile Splitting, Prevent your opponent from splitting the pile into uneven piles
Name The Triangles, Score points be drawing triangles on a board
Down the Snake, Game of logical thinking


November 09 Newsletter $2NZ
The Dodecagon Game, Be the first to get your 3 counters on a chosen number
Incey Wincey, Do you get Incey into the sunshine or your opponent Incey into the water
No Tens, Using Ones digits in an array find number patterns
Traffic Jam, Be the first to get three roads to the same town
Factor Trees, Guess the Prime Factors your opponent will use to make a Factor tree


March 08 Newsletter $2NZ
Playing Card Place Value, Be the player to make the highest (smallest…) number by placing playing cards on a PV Chart.
Traffic Lights, To guess the leader’s hidden three, (or two) digit number by responding to the leaders clues of Red, orange, Green after your guess.
PV Target Numbers, To place 3 out of 4 numbers the leader calls out to make the highest number.
Place Value Paths, Roll two die, decide on a two digit number, place it on the path and see if you can make a correct ascending order path from 10 to 100.
How Many Can You Make? Players roll 0-9 dice then place the number in one of the prepared boxes. How many correct numbers can you make?
Move to a Matching Digit and Score, players roll a dice and then move to a number on the board scoring points depending on the place value of the digit in the number.


June 08 Newsletter $2NZ
Tangrams, Use the seven pieces cut out of a square to solve various shapes. Tangrams originated in China.
Pattern Block Transformers, Using Pattern Blocks and clue cards transform your pattern block until you are off the board and win. Practises Slides, Flips and Turns.
Polygon Capture, use the clue cards to capture polygons on a prepared board. Capture the most to win.
Tangram Investigation, Can you make all the given polygon using some or all of the tangram pieces.


September 08 Newsletter $2NZ
Four in a row Discounts, Cover four money amounts in a row to win. Practise using percentages of given amounts.
Five High Wins, Be the first to get 5 counters high on a coordinate grid. Practise in reading graphs and ordered pairs.
Angle Bingo, Bingo with angle names such as Acute, Obtuse etc.
Polygon Quilts, Colour in small triangles on the board to make complex polygons. The more complex the shape the more points you earn. Try your own creativity and make a quilt unit for framing.


November 08 Newsletter $2NZ
Mu Torere, A Maori board game (the only one?) the first win by a settler was recorded in 1850. Take turns moving your counters from the kewai into the putahi and prevent your opponent winning.
Make a Box, Roll the dice, spinner collect that number of cubes and make a cuboid larger than a 1 x 1 x 1.
How Many? How many different combinations on 4 die (1-6) sum to 14?
Ship Ahoy, Roll 5 die in order to make a Ship, Captain, Mate, and crew. Who is first to get a full complement?
Swap the Coins, On a prepared grid, 3 dollar coins and 3 Two dollar coins, can you swap the coins position by just sliding?
Climbing Everest, Move counters from Base Camp to the top of Everest, just like Sir Edmund. Moves are made like a knight on a chess board.


February 07 Newsletter $2NZ
Cover Up, a game based on the Mbuti people of Zaire. Quickly estimate how many counters have been removed (covered). Helps with times tables.
Double The Fun, Know your doubles, use a set of playing cards and collect the cards if you are the first to call out the double.
Multo, Practise your times tables by playing Multo, (four in a row with multiplication)
World Cup Cricket, Use two dice and score more runs than your opponent. Good for mental addition.


April 07 Newsletter $2NZ
Onesteh, Originally from the Blackfoot Indians of North America, this game is a game of chance, score by the number of similar sticks that end face up when dropped.
The sum of two makes the third, Number noughts and crosses. Win when you get two adjacent numbers adding to the third.
Curves From Lines, An independent Maths and Art activity. Use a pencil and ruler to make straight lines into curves. Can you make an interesting and colourful design?
Awithlaknannai originates from the Zuni Indians of New Mexico. Play on a prepared board or sketched with chalk and capture your opponents pieces.


July 07 Newsletter $2NZ
Create & Solve, Use 3 die to make an equation and then cover the answer on your board.
Times Array Game, roll two 1-6 die and then colour in the resultant rectangle. Develops commutative property of multiplication.
Times Tables Games, Flipping Facts – playing cards are flipped and players complete multiplication fact. Doubling & Halving, Pick up a card and double if ODD and halve if EVEN. Scarey Squares, Square the number on the dice and reach 500 first. Count Down, teacher counts down after a question is asked and students display the answer.
The Fifth Man, Can you be the player who places the fifth counter in the middle of the board? Strategic thinking and probability.


October 07 Newsletter $2NZ
Card Targets, Playing Cards A-9. Players draw four cards and endeavour to make a computation that is closest to the target.
Target Thirty, Playing Cards A-9 Be the first to get to 30 by adding five cards.
Build The Largest, Playing Cards A-9, turn over cards place in the addition format. After 8 cards turned add, player with highest wins.
Last Move Wins, A game of logical thinking, place counters on a board and be the last player to be able to place a counter.
4 Straight Lines, Connect 9 dots with four straight lines. DON’T take your pencil off the paper!
Continuous Path, Use prepared tiles and playing board to make a continuous line from the start to the target.
Prime-Mary, What 5 prime numbers did Mary have on her dress?


Family Maths
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